Here is a video of a work in progress project of a game called Obstinate. A 2.5-D experience taking place in the world of a northern cult that worships the deity known as a Wendigo. In this game, I have taken the role of a head-designer as well as a programmer for this demo. I have contributed many of the features shown of in the work in progress including text boxes and dialogue mechanic, all the level layouts, the screen transitions from area-to-area and indoor-to-outdoor, programming the walking sprites to activate, and many more small things to add to the world. The sprites were created by my team of Valerie Walters, Lauren Haussmann. With pause menu and the beta of our save mechanic being done by Connor Seacat.