Thief Simulator – Procedural Generation

In this game, you play as someone looking through building and finding things to steal. This game was built upon learning Procedural Generation mechanics and using them in different styles. Our randomized elements being the objects placements, battery placements, and key placements. I was the lead designer for this project, I created the levels and put them together. I was also the lead concept artist, where I was in charge of coming up with the gameplay ideas and how they would be executed.

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